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Fallout 4 raid alert mod
Fallout 4 raid alert mod








  1. #Fallout 4 raid alert mod mod#
  2. #Fallout 4 raid alert mod skin#

#Fallout 4 raid alert mod mod#

ModCol_PipeRevolver_Barrels_Long: The collection of long barrel mods for the pipe revolver mistakenly contained the long finned barrel mod for pipe bolt action guns (Mod_PipeBoltAction_Barrel_FinnedLong) instead of the corresponding pipe revolver mod (Mod_PipeRevolver_Barrel_FinnedLong) (Bug #29781).PowerRela圜oil: Removed a script that tried to set an obsolete stage on MS11 every time a power relay coil was dropped, picked up or moved between containers (Bug #23500).FSTArmorMechanistWalkLImpactSet, FSTArmorMechanistWalkRImpactSet: The entries for walking in water in the impact data sets for the mechanist's armor were pointing to the impact data for power armor instead of the corresponding data for the mechanist's armor (Bug #29302).

fallout 4 raid alert mod

  • CO_Mod_GatlingLaser_LaserReceiver_MoreDamage2: The construction of the Gatling Laser's Maximized Capacitor mod required the same science perk level as the construction of the Overcharged Capacitor mod, but should have required one level less (Bug #29496).
  • DLC04_Armor_Power_T51_Torso_RaiderOverboss: The overboss power armor torso was missing a null mod in the Misc slot (Bug #29223).
  • Ultra-Jet: Despite its description stating an action point increase for 15s, this effect only lasted for 5s (Bug #30623).
  • One of the settler voice recordings in a topic in ConvBunkerHillDebGenericNPC02 didn't match the other recordings or the subtitle.
  • normal radroaches were occasionally named glowing radroaches and vice versa (Bug #19884).
  • LvlRadRoachNOSCALE: Due to a mistake with templates, the names of this variant of radroaches (with a fixed size) did not always match their appearance, i.e.
  • #Fallout 4 raid alert mod skin#

    EncRadscorpion04Legendary, EncRadscorpion04AmbushLegendary: Legendary albino radscorpions were missing the material swaps for the albino skin (Bug #26401).

    fallout 4 raid alert mod

  • DN083_EncTurretTripodMounted: The template used by Barney's turrets was changed from EncTurretTripodMounted01Template to EncTurretTripodMounted04 (which brings them from level 1 to level 40), since the encounter zone they're in has a minimum level of 45 where level 1 turrets were almost instantly destroyed by the mirelurks they were supposed to defeat (Bug #24584).
  • You will be able to pick them up at their usual places (Bug #30815). The fix makes sure that all missing items are recreated. This bug affected four items in the base game, one item in the Far Harbor DLC and one item in the Nuka-World DLC.

    fallout 4 raid alert mod

    not in an actor's inventory or otherwise in a container) could be missing entirely when a new game was started with UFO4P 2.1.2b installed.

    fallout 4 raid alert mod

  • Due to an oversight in the quest scripts modified for bug #28982, unique items that are placed directly in the game world (i.e.
  • To view a bug entry in our tracker, enter the bug number here: The UFO4P bug tracker numbers will be listed for bugs that have been recorded there when they are solved.Īll fixes are retroactive unless indicated by an tag following the fix description. The correction will appear separately in the version where the correction takes place. Unofficial Fallout 4 Patch: Version Historyīugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.īugs introduced by the UFO4P (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the UFO4P that fixes them.










    Fallout 4 raid alert mod